The Sirius Sector
Five colonial houses, a lawless frontier, and an alien threat buried beneath it all. Select a house to explore or browse the guides below.
Liberty
The heart of commerce and democracy. Starting location.
Bretonia
Industrial powerhouse plagued by the Mollys.
Kusari
Ancient traditions and high-tech ships.
Rheinland
Military prowess and the diamond mining fields.
Border Worlds
Lawless space. Home to Corsairs and Outcasts.
Overview
The Sirius Sector — Overview
Five sleeper ships left Earth 800 years ago. What they built — and what was already waiting in Sirius — shapes every system you fly through.
Read →The Five Houses
Liberty, Bretonia, Kusari, Rheinland, and the ungoverned frontier. Each house has its own culture, criminal underworld, and reason to visit.
Read →Factions & Reputation
Kill the wrong faction and half the sector locks you out. The reputation system is simple to trigger, complex to manage, and impossible to fully optimize.
Read →Ships
Titan
Class: Very Heavy Fighter · Corsair
Highest hull of any VHF. Four gun slots, two turret slots. Tank build.
View Specs →
Eagle
Class: Very Heavy Fighter · Civilian
Best agility of any VHF. 80 cargo units. Sold at Freeport 9.
View Specs →
Sabre
Class: Very Heavy Fighter · Border World
Forward-firing turret. The community's top combat pick.
View Specs →
Starflier
Class: Light Fighter · Liberty
Your first ship. Gets the job done in Liberty space.
View Specs →
Hawk
Class: Heavy Fighter · Liberty
The mid-game upgrade. First ship that feels like a real combat platform.
View Specs →
Hegemon
Class: Freighter · Combat Trader
The combat freighter. Haul cargo and survive pirate interdictions.
View Specs →Factions
- The Outcasts: Descendants of the sleeper ship Hispania. Addicted to Cardamine. Control the edge of Bretonia and Kusari.
- The Order: Secret organization founded by Casper Orillion to fight the Nomad threat.
- Xenos: Anti-foreigner terrorist group operating within Liberty. Generally hated by everyone.